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About The Game
2 to 8 players
Ages 8 to Adult
Fun Family Game!
Great Adult Social Game!
Playing Time: approx. 30 minutes per player (a 4 player game would take about 2 hours)
The Tower of Mystery is highly competitive and
very interactive
without being highly strategic!
Everyone's always involved in the game, even when it's not their turn to
move their playing piece!
The game is completely different every time you play!
Read a review of The Tower of
Mystery, which appears in the Fall 2009 issue of the Greater Games Industry
Catalog
by clicking
here

The Tower of Mystery! It's a Hundred Dimensions of Fun, for everyone from 8 to
108!
The Tower of Mystery combines luck, unpredictability, and a dash of strategy
make this an exciting, lively game for everyone.
Because up to eight players can play, nobody is left out of the fun!
Some people have described The Tower of Mystery as a crazy combination of
Chutes and Ladders on steroids, and the card game Munchkin!
Everyone starts in the Garden outside the Tower. Travel around the tower's seven levels, take secret passages, and use staircases, in an attempt to visit each of the four turrets in the tower and collecting a turret token. Once you've visited all four turrets, and have collected Mystery Cards that spell the word "TOWER", head back to the Garden! The first person to return to the Garden with Mystery Cards spelling "TOWER" and has a turret token from each of the four turrets, wins the game!
When playing The Tower of
Mystery, you win by constantly adjusting your game-play based on unexpected
events.
This is one of the main reasons that playing The Tower of
Mystery is so much fun! No matter how masterful you think your plan for
winning the game is, it WILL be up-ended by your opponents, and the crazy events
that occur within the tower. Your goal is to keep moving towards achieving the game objectives as best you
can! During the game, players move around the seven levels and land on board spaces
where "things happen". Sometimes a player may get money or lose money, get or
lose Mystery Cards, may get to roll the dice and see what happens, might have
the chance to swap the location of their playing piece with another player's
piece, or any of many different scenarios and possibilities.
Collecting and using Mystery Cards is a key
component to the game.
In addition to the "TOWER" Mystery Cards, there are
Mystery Cards that allow you to do nice things to yourself, or try to stop
your opponent. There are several ways to collect Mystery Cards. Some ways
are free, others cost money. The fastest but most risky way to collect free
Mystery Cards is to visit a turret. However, while in a turret, a player is
vulnerable because they cannot play any Mystery Cards. Players can receive
up to 3 free Mystery Cards per turn while in a turret so there's definitely
a benefit to visiting turrets even though playing Mystery Cards in a turret
is a no-no.
In the Tower of Mystery, it's always your turn, even
when it's not your turn to move your playing piece!
Players can play any number of Mystery Cards on any other players (or
themselves) even when it's not their turn! This can cause "mayhem" when several
players suddenly jump into the action at the same time! You will have to
alter your plans over and over in order to stay ahead of your opponents!
Almost constant player interaction keeps everyone on their toes, all the while
laughing and having fun every step of the way!
There is the added risk of the Turret Cards.
At the end of each turn that a player's piece is in a
turret, they must draw a Turret Card. Turret Cards might affect only the
player drawing the card, might affect everyone in the game, or
several players but not all. One thing is for sure: Turret Cards can dramatically change the game for
everyone in an instant! Some Turret Cards are helpful, but most of them cause
unexpected, often funny events to happen to some or all of the players in
the game! This is what makes the game so unpredictable, yet
entertaining and extremely fun for all!
While money is a component of the game, it has no
bearing on winning the game!
Tower Bucks are used to buy Mystery Cards and pay
penalties. Being broke is risky, because if a player is unable to pay a penalty
to the bank or another player, they lose three turns! But hoarding money
serves no purpose, so each player has to decide how much money is enough to keep and
how much is safe to spend.
The Tower of Mystery is a
great Party Game for all ages!
Adults enjoy playing The Tower of
Mystery when together for their regular Game Night. Families
enjoy it for Family Game Night because it's equally playable (and fair) to the
kids and the parents. It is
suitable for children as young as about eight as long as they are able to read
the cards and know the best time to play their cards. Teens enjoy The Tower of Mystery because it's so unpredictable
and lively. Even retired yacht club ladies have been known to give up
their Friday afternoon dominoes to play The Tower of Mystery! If you enjoy
great player interaction, surprises, laughter and fun, then the Tower of Mystery
is the game for you!
All the Graphic Design for the game was done by Steven Strumpf, well-known as one of the best graphic designers in the board game industry. Steven was one of the lead graphic designers for Hasbro in the 1990's before starting his own company about 12 years ago. We are thrilled that Steven did such a spectacular job (and he says this was one of the most fun projects he's ever worked on!)